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Indian Games We Played Before Screens

Indian Games We Played Before Screens

13 min read

Indian Games We Played Before Screens

Rediscover the Indian games we grew up playing, from Lagori and Kanche to Carrom and Ludo, and explore how traditional games are finding new life today.

Rooftop

Rooftop

Author

Do you remember how we spent time with friends before smartphones became a part of everyday life? A deck of cards, a carrom board, or a game of Ludo was often enough to keep everyone occupied for hours. The fun came from the friendly rivalries, the arguments over rules, and the occasional sore loser who refused to accept defeat.

Screens are now woven into our daily routines, but those simple Indian games haven't lost their charm. Many are still played today, while others have found new forms through modern designs and fresh takes on familiar classics. Let's revisit the games we grew up playing and explore how some of them have evolved over time.

Games We Played Before Screens

Before Everyone Went Indoors

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Kids Playing Outdoor Games. Source - Little Joys

Before smartphones, a free afternoon could disappear without anyone checking the time. Someone would step out of the house, call out to a friend, and within minutes, half the neighbourhood would be involved in a game. Nobody needed to make plans days in advance. You just needed enough people to show up, and preferably someone who owned a ball.

The games changed depending on where you lived. A quiet lane could turn into a cricket pitch, a few stones were enough for Pithoo, and a chalked pavement became a game of Stapoo. If it was too hot outside, there was always carrom or Ludo at home. The equipment was rarely expensive, but the arguments over rules could be remarkably elaborate.

There was also a particular freedom in playing these games. Nobody was keeping track of screen time, and nobody needed to be entertained every second. You could spend twenty minutes arguing about whether a ball had hit someone, sit out a round because you were annoyed, and return five minutes later because everyone else was having too much fun without you.

These games weren't always fair, and they certainly weren't always peaceful. Someone cheated, someone sulked, and someone inevitably claimed that the previous round didn't count. However, the next afternoon, everyone turned up again. That was part of what made them such a regular feature of childhood.

Pithoo and Lagori

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Pithoo and Lagori. Source - Wikipedia

Pithoo had a wonderfully simple premise. Stack seven flat stones, knock them down with a ball, and rebuild the pile before the other team hits you. In practice, it was considerably messier. The person throwing the ball might miss the stones entirely, someone would argue over whether a player had been hit, and the carefully stacked pile would collapse just as the team thought it was about to win.

The best moments usually came after the stones had fallen. Suddenly, the players who had been standing around waiting for their turn were sprinting in every direction. Someone tried to rebuild the pile while another teammate distracted the opposing team. The person with the ball had to decide whom to target, and a bad throw could give the other side just enough time to put everything back together.

The game is known by different names across India, including Lagori, Satoliya, and Pithoo. The precise rules vary from place to place, but the basic idea remains familiar. A pile of stones, a ball, and a group of children can produce a surprisingly competitive afternoon.

And then there was the inevitable dispute about the final throw. Had the ball actually hit someone? Did it touch the ground first? Was that person already out? These questions could bring the entire game to a halt. Someone would eventually get fed up, declare the decision final, and restart the round anyway.

Kanche and Goti

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Kanche and Goti. Source - Amazon.in

Kanche were the sort of thing you could collect without ever feeling that you had enough. There were the ordinary ones, the colourful ones, and the particularly beautiful marble that everyone wanted to win. Some had swirls trapped inside the glass; others looked almost metallic in the sunlight. Losing one of your favourites could feel considerably worse than losing a game.

Playing required more patience than it appeared to. You had to position your fingers, judge the distance, and flick the marble with just the right amount of force. A shot that looked easy from a distance could go terribly wrong, while someone who barely seemed to be trying might land a perfect hit. Naturally, the successful player would then explain exactly how they had done it, as though nobody else had been watching.

Different groups played different versions. Some involved aiming for a small hole in the dirt, while others required players to hit their opponents' marbles. Rules about which marbles could be won or kept depended on the group, and those details mattered enormously when someone was playing with their favourite piece.

There was a small economy around the game, too. Marbles were traded, prized, lost, and occasionally recovered after a suspiciously long argument. A particularly good one could become the centrepiece of a collection, and its owner would be reluctant to risk it in a game. Of course, that usually made everyone else want it even more.

Stapoo and Kith-Kith

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Stapoo and Kith-Kith. Source - The New Indian Express

Stapoo was easy to start and surprisingly easy to mess up. Draw a few boxes on the ground, find a small stone to use as a marker, and take turns hopping through the grid. The difficult part was keeping your balance, landing inside the right squares, and picking up the marker without stepping on a line.

The marker itself could be almost anything. A broken piece of tile was a favourite in many places, but a flat stone worked just as well. The grid could be drawn with chalk on a pavement or scratched into the dirt. Nobody needed a proper playing surface, which was part of the reason the game could begin almost anywhere.

The early squares rarely caused much trouble. It was the later turns that exposed everyone. You would reach down to collect the marker, wobble slightly, and put your foot down where it shouldn't go. Someone waiting for their turn would immediately point it out. There was no shortage of referees when a mistake meant getting another chance to play.

Stapoo is known by several regional names, including Kith-Kith, Paandi, and Tockkudu Billa. The layouts and rules differ, but the satisfaction of completing a difficult round remains much the same. It was a game that rewarded practice, although the person who won would usually insist that it had been easy all along.

Kho-Kho

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Kho Kho. Source - Lü Interactive Playground

Kho-Kho was one of those school games where being fast helped, but knowing when to turn mattered just as much. The chasers sat in a line facing alternate directions, waiting for the right moment to take over the chase. The runner had to keep moving, watch the players around them, and avoid getting cornered.

For the person being chased, the most satisfying moment was making a sudden turn and watching the chaser go the wrong way. It didn't matter if the escape lasted only a few seconds. Everyone had seen it, and that was enough to earn a little celebration. The chaser, meanwhile, had to recover quickly because there was rarely time to dwell on a mistake.

Playing Kho-Kho also meant learning to trust your teammates. A well-timed call could change the direction of the chase, while a delayed one could give the runner an opening. The game rewarded players who paid attention rather than simply running around as fast as possible.

Kho-Kho eventually became a structured competitive sport, with organised rules and tournaments across India. But for many people, its strongest association remains the school ground, the dusty uniforms, and the moment a seemingly exhausted runner found one last burst of speed just when everyone thought the chase was over.

Kabaddi

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Kabaddi. Source - YouTube

Kabaddi has a way of making even a short raid feel much longer than it is. One player crosses into the opposing team's half, looking for a chance to tag a defender and return safely. The defenders wait for an opening to stop them. Everyone is watching the same few seconds, and one wrong move can decide the outcome.

For the raider, the temptation is to go for one more player. There might be an easy tag within reach, but going after it could leave them surrounded. The defenders have their own dilemma. Move too soon and the raider might escape; wait too long and they might get back across the line. It is a game of nerve as much as strength.

The memories of playing kabaddi often come down to one particular moment. Someone who seemed impossible to catch finally gets tackled. A raider slips out of a grip when the defenders are already celebrating. A player makes it back to their half by the narrowest margin, and suddenly the whole team is shouting.

Kabaddi has a long history in South Asia and is now played professionally as well as in schools and local competitions. Its modern forms have formal rules, but the central contest remains direct and easy to understand. One player takes a risk, the other team tries to stop them, and everyone waits to see who comes out on top.

Vish Amrit

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Vish Amrit. Source - YouTube

Vish Amrit was a game of tag with an extra complication. In a common version, the person who was Vish chased the others and froze anyone they caught. The players who remained free then had to avoid being tagged themselves while finding opportunities to rescue their frozen friends. The exact rules varied, but the game could become chaotic very quickly.

At first, everyone ran for themselves. Then a friend got caught, and the game became a little more complicated. Should you risk getting close enough to free them, or stay out of reach and wait for a better opportunity? Someone would make a daring rescue, another player would get distracted, and the chaser would suddenly have two new targets.

The frozen players had their own role in the drama. They would shout instructions, point out the chaser's location, and urge their teammates to hurry up. Watching the game from the sidelines wasn't an option because the moment someone came close enough to rescue you, you were immediately invested again.

The names Vish and Amrit mean poison and nectar, respectively, though the playground game's precise historical connection to the myth of Samudra Manthan is unclear. Whatever its origins, the game gave a simple chase an added layer of strategy. Staying free was useful, but helping someone else get free could be even more satisfying.

Carrom and Ludo

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Carrom and Ludo. Source - Facebook

Carrom boards had a way of bringing out everyone's competitive side. A family member who had barely spoken all afternoon would suddenly become very particular about the striker's position. Someone would take an unnecessarily long time lining up a shot, only to miss. Another person would pocket three pieces in quick succession and behave as though they had been playing professionally for years.

The queen was usually where things got interesting. Pocketing it felt like a small triumph, but covering it correctly was another matter. A player could be doing perfectly well and still lose their advantage because they had become too confident. There was always someone ready to remind them of that mistake for the rest of the evening.

Ludo created a different kind of tension. A six could make your entire day, while a token being sent back to the starting square could undo several turns of progress. You could plan carefully and still lose to someone who seemed to roll nothing but sixes. The person who had been losing all game might suddenly find themselves one move away from winning, at which point everyone else started paying attention to the dice.

Both games have histories that stretch beyond the living room. Ludo is descended from Pachisi, an older Indian board game, while carrom became widely popular across South Asia during the twentieth century. But their place in everyday life was shaped by something simpler: they were easy to bring out when everyone was home, and they gave people a reason to sit together for another round.

The best part was that age rarely mattered. Grandparents, parents, siblings, and cousins could all join in, and nobody was too old to complain about a bad roll. A game that was supposed to last twenty minutes could stretch into the evening because nobody wanted to stop on a loss.

The Games We Still Remember

It's easy to look back at these games and remember simpler times, but their appeal was never about nostalgia alone. It was the friend who always cheated at Ludo, the marble you never managed to win back, or the family member who took carrom far too seriously. These little rivalries gave ordinary afternoons a life of their own, and the best part was how little you needed to get started.

Thankfully, traditional Indian games haven't disappeared. Some are still played much as they were generations ago, while others have found new ways to bring Indian art, culture, and play together. Chowka Bara, an ancient Indian board game built around strategy and chance, is one such example of how traditional games can offer something different from familiar modern classics like Ludo.

Rooftop brings this spirit into the present through games that make Indian heritage part of the fun. Koku Cards turns traditional folk art symbols into a fast-paced matching game, while FATAC Cards invites players to explore Indian art, culture, and folklore through interactive play. For those who prefer a familiar board-game setup, Rooftop's artisan shop also features handmade wooden tabletop games, including a 2-in-1 Snakes & Ladders and Ludo Board Game Set.

The appeal lies in how naturally these games bring people together. You might start by matching folk art symbols, discover a story behind an unfamiliar motif, or find yourself caught up in a tense round of a traditional board game. The learning happens along the way, without taking away from the fun.

You don't have to recreate your childhood to enjoy the games that made it memorable. Sometimes, all it takes is a deck of cards or a board on the table to get everyone involved. And if you're willing to look a little closer, you'll find that Indian games still have plenty to offer, with platforms like Rooftop finding fresh ways to bring tradition and play together.